Years K - 1
Children love to play this easy-to-state, easy-to-start game based on a ten frame. It involves children in predicting and checking addition facts to ten. Discussion is important and calculators are used to make a symbolic record of what is created. Children often want to extend the challenge for themselves. Suitable for threading.
- One calculator per pair
- One Poly Plug per pair
- One spot dice per pair
Primary content in bold.
- 1:1 correspondence
- addition facts beyond 10
- addition facts to 10
- complementary addition
- conservation of number
- estimating number
- group counting
- mathematical conversation
- place value
- problem solving
- recording - calculator
- recording - written
- visual & kinaesthetic representation of number
||Alternatively, Player B may tell their guess then write the equation first to show they know the Ten Friend. However, a mathematician always checks things another way, so they now count in the blue plugs to confirm.
Once an hypothesis has been checked, players swap roles and play another round. They will want to continue for many rounds.
It seems teachers get excited about the activity too. These two responses appeared in the email almost immediately following a Working Mathematically with Infants workshop presented for the Mathematical Association of Victoria. You might want to find out more about our Professional Development programs.
Many of our teachers were enthusiastic after the PD. The prep team are very excited about making bug catchers. (see Aaron Peeters article below). David, one of our teachers trialled Ten Friends with his grade using glue stick holders and reversible counters.
Sarah, Yarraville West Primary School
Ten Friends was awesome today. I teach Year 2s and, for some, this is knowledge that they have and they are able to readily explain their understandings. Having said that they were fully engaged and 'having a great time.' The questioning and discussions were really informative. Going to begin 'threading' this activity tomorrow.
Carole Hall, Point Cook P-9 College
Look! We Have Made...
If you choose to play the game without the calculator as a running record, then when a hypothesis has been made and checked by counting in, the children exclaim to each other: Look! We have made seven plus three equals ten. or whatever. They know which number was plugged first, because the dice hasn't moved. Then the plugs are removed and the game starts over swapping the roles of roller and guesser.
(Note: The exclamation Look! is considered important to re-focus attention on the whole that has been created.)
When appropriate, using the question: Would you like to write that on your calculator? or Would you like to write that on your calculator like a mathematician?, encourages using the calculator to record that verbal statement. This form of recording is quicker than written recording and adds a visual and kinaesthetic representation of the symbol for the numbers and operation being spoken.
However, at another appropriate time, encourage written recording using the question: Would you like to draw a picture of that? or Would you like to write that like a mathematician might do it?. Ill-formed numerals will be part of this experience and a question like: That's a great seven you have drawn. Is it the same as the one on the calculator? helps children identify the differences and challenge themselves to try again. You also have the opportunity to ask: Would you like me to help your hand write it the way a mathematician would?
Touch & Tell
Every Ten Friend situation is a potential discussion starter. Sometimes only, so the fun of the game isn't lost, use a completed board to generate more equations. This can be done sitting with a pair, or by using one of the children's boards as the focus of a teaching group discussion.
At the simplest level, expect children to 'touch and tell' number stories like those below. Later, expect the children to write equations which can be justified by touching the plugs in the frame. Plugs are not moved. For example, in the finished picture above you might see:
- 5 + 5 = 10 (two zig-zags)
- 10 - 5 = 5 (cover one zig-zag)
- 10 - 5 - 5 = 0 (cover one zig-zag then the other)
- 2 + 2 + 2 + 2 + 2 = 10 (touch the yellow/blue pairs)
- 5 x 2 = 10 (same way)
- 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 = 10 (touch each plug as you count)
- 10 x 1 = 10 (same way)
- 3 + 3 + 2 + 2 = 10 (first 3 blues and first 3 yellows each make a triangle and the twos are the arms of the remaining cross)
- Choose a finished board such as 6 + 4 =10 and ask children to explore and record all the ways they can arrange the plugs to still 'say' 6 + 4 =10.
Recording can simply be spots of yellow and blue in two rows of five on scrap paper, or you might design a record sheet. In either case, model the recording you want.
- How many arrangements are there?
- How do you know when you have found them all?
- Children soon begin exploring with more rows of plugs removed. Perhaps they will need two dice per pair.
- How about starting with ten plugs in the frame? Player A rolls to remove. Player B has to guess the number that's left and check by counting out.
- How do the children tell each other about what they have done now?
- How do they record it? On paper? On the calculator?
- Four red boards make 100 gaps!
Why did Aaron Peeters, Warburton Campus, Ngaanyatjarra Lands Schools, Western Australia make these Ten Friends houses. Find the answer in his story Learning to be Flexible with Numbers to 10 (PDF).
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