|
Rory's Pattern Game

Years K - 3 |
This page would be more informative
with a photo from your classroom.
doug@blackdouglas.com.au
Summary
Rory, aged around 6, was using Poly Plug in a gifted and talented program when he invented this game. The activity encourages visualisation of pattern (development of visual memory) in a fun-filled physically involving way.
Try it - extend it - tell us about it. The other children in his class loved it. Suitable for threading.
Note
The NRICH web site has a neat, software-based challenge which they call Poly Plug Pattern, which could be a partner to this activity.
|
|
Materials
- Two Poly Plug yellow/blue boards per team
|
Procedure
- Separate into teams of around 4.
- Each team makes a pattern or picture in their yellow/blue board by turning over plugs.
- Set up a relay-type race with each team so that there is another yellow/blue board on a chair at the end of their 'running' lane.
- One person and one plug at a time, teams race to change the board at the end into the pattern they have at the start.
- Other house rules may be developed. For example, can the team hold up the master board for the runner to see from the end of the lane?
|
|
Content
- 1:1 correspondence
- conservation of number
- counting
- pattern interpretation
- pattern recognition
- problem solving
- visual and kinaesthetic representation of number
|
Once the end board is completed, use the pattern or picture the children have created to discuss and record number stories.
|
For example, this picture could produce:
- 2 + 2 + 5 = 9 (look at the top and bottom blue rows and what's down the middle)
- 2 x 2 + 5 = 9
- 3 + 3 + 3 = 9
- 3 x 3 = 9
- 25 - 9 = 4 + 4 + 4 + 4
- 25 - 9 = 4 x 4
- 25 - 9 = 2 x 8
- (3 + 2) + (2 + 1 + 2) + (2 + 1 + 2) + (2 + 1 + 2) + (2 + 3) = 25
- ...
|

Return to Calculating Changes
Activities
Calculating Changes ... is a division of ... Mathematics Centre
|