Highest Number 1Task 127 ... Years 2  10SummaryA simple and relatively well known dice and place value game with many variations. At one level the task is worthwhile practise of place value, but as soon as the question about strategy for placing a card is raised, higher order thinking is expected. Now, either informally or formally, the task becomes a probability based investigation. Strategies could be explained in words or in a What would you do if the first card was...? table like this:
This cameo includes Investigation Guides at two levels. 
Materials
Content

IcebergA task is the tip of a learning iceberg. There is always more to a task than is recorded on the card. 
One way teachers extend learning using tasks is to write an Investigation Guide. The usual procedure is to discuss with students what they have done from the card, then ask a question that opens the door to the deeper investigation. For this task we have included two Investigation Guides (and discussion of their answers) to model this approach. These have been extracted from the Chance & Data Replacement Unit. It was this material which grew into Maths300 Lesson 26, Highest Number. 
Whole Class InvestigationTasks are an invitation for two students to work like a mathematician. Tasks can also be modified to become whole class investigations which model how a mathematician works. 
Tasks have three lives:
For more ideas and discussion about this investigation, open a new browser tab (or page) and visit Maths300 Lesson 26, Highest Number, which includes an Investigation Guide and software. 
Is it in Maths With Attitude?Maths With Attitude is a set of handson learning kits available from Years 310 which structure the use of tasks and whole class investigations into a week by week planner. 
The Highest Number 1 task is an integral part of:
The Highest Number 1 lesson is an integral part of:
