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Poly Plug Battleships

Years 2 - 6
Angela Breen & John Longden, Chigwell Primary School
Note
The NRICH web site has a neat, software-based complement to this activity which they call Poly Plug Rectangles.
It offers several levels of challenge in the Teachers' Notes and video from classrooms.
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This page would be more informative
with a photo from your classroom.
doug@blackdouglas.com.au
Aim
A game for two players in which you aim to sink your opponent's battleships.
Equipment
- 1 Poly Plug set per player
- Optional: A template marked A - E, 1 - 5 as axes, or one which can be read through the holes in a Poly Plug board and shows the co-ordinates of each hole. A Poly Plug Frame can be used in this way.
Rules
- Remove all the plugs from the red board and store them in the bag.
- Place the red board behind a screen (eg: an exercise book standing up on the table) and place 5 yellow plugs anywhere in the frame as battleships.
- Take turns to guess the positions of your opponent's battleships by saying grid positions.
- If there is a hit, turn the plug over so it is blue side up, and tell your opponent.
- It is the caller's responsibility to find a way of using their remaining yellow/blue board and plugs to keep track of co-ordinates they have already called. Repeated co-ordinates waste a turn.
- First to 'sink' all the opponent's battleships is the winner.
Extensions
- If you call a hit you get another turn.
- Use 1 aircraft carrier (4 plugs horizontal or vertical), 2 battleships (2 plugs horizontal, vertical or diagonal) and 2 submarines (1 plug).
- Internet Battleships.
Connect two players by email. They agree on a grid reference system and send the calls and results back and forth by email.
Calculating Changes ... is a division of ... Mathematics Centre
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