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Yes No Game

Years K - 6 |
Summary
Originally designed to be used with the youngest children, the elements of this game can be used at every level. The challenge changes depending on the question to which the children have to answer yes or no. Of course their answer, as for a mathematician, is only the starting point. They have to be able to justify their answer and check it another way. Suitable for threading.
Materials
- Two Poly Plug sets per pair
- One calculator per pair
- Sets of number cards
- Other classroom materials as required
Acknowledgement
This activity was created by Melanie Meincke and Nickey Harland, St. Mary's War Memorial School, West Wyalong, in response to the challenge to develop a unit of work in fractions. The challenge was issued following Days 3 & 4 of a six day professional development program presented by Mathematics Centre for the Catholic Diocese of Canberra Goulburn. .
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Procedure
Yes No Game was created to help children experience, and develop language associated with, finding halves of collections. Working like a mathematician is encouraged by:
- requiring a guess first, a commitment that then needs to be checked.
- the implied question How do you know? which encourages checking with materials.
- the potential to ask the mathematician's question Can I check it another way?.
- the opportunity to record in the children's mathematician's journal.
Melanie made lots of number cards and some Yes/No cards. Children chose a card, and guessed whether a collection of that number of Poly Plugs could be made into halves - Yes or No? (Knives are not permitted in this exercise! That's saved for Cookie Count.)
Having guessed, they arranged their plugs to check whether the collection could be divided into two equal parts. Small numbers were easy, but what happens if we have a really big number of plugs, for example, 29?
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Content
- 1:1 correspondence
- counting
- decimal representation of a fraction
- fractions as an array
- fractions as a partition of a whole
- mathematical conversation
- numeral recognition
- odd & even numbers
- operations - whole number
- recording - calculator
- recording - written
- visual representation of fractions
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The structure of this game makes it applicable to other levels - or to extension at this level - simply by changing the challenge. For example:
- Choose a number card.
Can this number of plugs be divided exactly into ...thirds ...quarters ...fifths ...? Yes or No?
How do you know?
Can you check it another way?
As data builds up in each category (yes and no), a pattern may emerge in the numbers and this can become one more justification for the children's decision. For example, in the original case above, numbers ending with 0, 2, 4, 6, 8 will all be able to make halves.
Other examples of yes/no challenges are:
- Will this number be more than 50 if you add ...10 ...17 ...35?
- Can this number be arranged as an array in more than two ways?
- If this number is divided by ...2 ...3 ...4 ...5 will there be a decimal in the answer?
Please send us the yes/no questions you use with your class and examples of their reasoning. Children can also be asked to create their own yes/no challenges for investigation.

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Activities
Calculating Changes ... is a division of ... Mathematics Centre
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